KeGG
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Graph & Viz
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X3D ✕ 3DGS Hybrid
X3D ✕ 3DGS Hybrid
x_ite — PBR mesh + lights
WebGL2 — Gaussian splats
Proxy depth-FBO occlusion
◌ waiting for x_ite…
drag · scroll=zoom · pinch
Splats ON
Occlude ON
Depth View
FPS
—
SPLATS
3 500
PROXY
—
PROXY DEPTH